Fall 2022 Workshop has been completed with the new album and game releases!
After 11 weeks, the students who took part in the Fall 2022 Workshop have released the culmination of their hard work by sharing their new album and game releases! They put a lot of work into these projects, added this work experience to their portfolios, and it shows! Their products, “GameOver EP” and…
Spring 2022 Workshop has been completed with new album and game releases!
After 12 weeks, the students who took part in the Spring 2022 Workshop have released the culmination of their hard work by sharing their new album and game releases! They put a lot of work into these projects, added this work experience to their portfolios, and it shows! Their products, “KickFlip LP” and…
After 12 weeks, the students who took part in the Fall 2021 Workshop have released the culmination of their hard work! They put a lot of work into these projects, added this work experience to their portfolios, and it shows! With our largest virtual class and virtual party attendance size to date this is definitely a huge milestone. We had a class size of 16, our usual limit being 10, and release…
Version 0.9.2 Released
This past workshop, the students were able to great a GREAT patch for our Ogre’s Mayhem game. They literally rewrote the mechanics to give it a new vibe and gameplay! You’ll love it!
Ogre’s Mayhem 0.9.2 Trailer
Ogre’s Mayhem 0.9.2 Gameplay
You can view the trailer and some of the gameplay above.
Totally revamped framework and…
Full Game
The students in the Fall 2019 class successfully planned out and completed their game for the Workshop. This was DBH’s first time using the OpenBOR engine and we thoroughly enjoyed it. We will continue using this game engine as a part of our curriculum as it really helps with teaching the fundamentals of game development and engineering.
Memory Loss Trailer
We are…