Experience the future of STEAM education with DBH at the Science for All Summit! Kevin Epps, Caleb Stowe, and Josiah Laster will guide attendees through a hands-on session on SCRUM, music production, and game development. Join us on feb 20, 1:45p-2:45p, and learn how to Own the Game! Learn more and register at go.unc.edu/SFAS.

Bringing Agile Innovation to STEAM Education
We’re thrilled to announce that Kevin Epps, CEO of Digital Brilliance Hour (DBH), along with educators Caleb Stowe and Josiah Laster, will be leading an engaging session at the Science for All Summit 2025 in Chapel Hill, NC. The session, titled “Own the Game: Demystifying STEAM through SCRUM,” will take place on feb 20 from 1:45p-2:45p and promises to deliver an immersive experience blending game development, music production, and Agile project management.
This interactive workshop is designed for educators, professionals, and college students, providing a real-world demonstration of SCRUM methodologies—the industry-standard framework used to break down large projects into manageable, iterative tasks. Through a hands-on activity, attendees will create a 30-45 second music loop in Bandlab, integrate it into a game using GitHub, and witness their contribution in action.
Why You Should Attend This Session
- Learn the Power of SCRUM in Creative Industries – Discover how Agile workflows fuel innovation in both tech and creative spaces.
- Make Music, Add It to a Game! – Experience firsthand how music production and game development intersect using industry tools like Bandlab, Audacity, and GitHub.
- Explore Inclusive STEAM Pathways – See how DBH’s mission empowers underrepresented youth in tech and creative fields by providing skills equivalent to 4-6 years of professional experience.
- Get Inspired by Industry Innovators – Learn from Black leaders in STEM and how their contributions have shaped today’s digital world.
What to Expect in the Session
- Introduction to SCRUM & Agile Development – A breakdown of how iterative workflows drive real-world success.
- Hands-On Music Production – Participants will build a 30-45 second track in Bandlab, working with pre-selected loops.
- Game Integration with GitHub – The created music will be added to a game’s soundtrack, showcasing how collaboration and iteration improve digital projects.
- Live Gameplay & Q&A – One participant will test the final game, with an open discussion on how these skills translate into careers.
Join Us at Science for All Summit!
Don’t miss this opportunity to experience STEAM education in action and gain valuable insights into the future of tech and creativity. Secure your spot today and come ready to Own the Game!
Session Details:
Science for All Summit 2025
feb 20, 1:45p-2:45p
Register Now
Let’s innovate, collaborate, and inspire the next generation of STEAM leaders!