![cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange](https://i.imgur.com/7vyVMap.png)
cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange
![I've made my material in substance painter and I'm happy with it, but it doesn't nearly look the same in blender. I've connected glossy, diffuse and normal, but they don't seen to I've made my material in substance painter and I'm happy with it, but it doesn't nearly look the same in blender. I've connected glossy, diffuse and normal, but they don't seen to](https://preview.redd.it/hqjdwjszeky21.png?auto=webp&s=4b78dbb05b6b4928b92dd7337f1cba56e6e334ca)
I've made my material in substance painter and I'm happy with it, but it doesn't nearly look the same in blender. I've connected glossy, diffuse and normal, but they don't seen to
![cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange](https://i.imgur.com/ffeuXRn.png)
cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange
![Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub](https://user-images.githubusercontent.com/31326855/45237741-6e494680-b294-11e8-94ae-3892648ef2c1.png)
Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub
![Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub](https://user-images.githubusercontent.com/31326855/45238157-c59be680-b295-11e8-86cb-65a39a32acf3.png)
Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub
![How to "properly" use: Specular, Glossy, Roughness & Reflection maps - #14 by pixelgrip - Materials and Textures - Blender Artists Community How to "properly" use: Specular, Glossy, Roughness & Reflection maps - #14 by pixelgrip - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/8/b/b/8bb2daab7900c643730dd2d99d92cbcbf22acddf.jpeg)
How to "properly" use: Specular, Glossy, Roughness & Reflection maps - #14 by pixelgrip - Materials and Textures - Blender Artists Community
![How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/e/1/7/e17b8f9bdccf28e324625311d6335f4eb34d9976.jpeg)
How would you use specular maps now based on what he said? - Materials and Textures - Blender Artists Community
![Exported Textures out of Substance Painter 2 look extremely off in Blender. How do I fix this? : r/blender Exported Textures out of Substance Painter 2 look extremely off in Blender. How do I fix this? : r/blender](http://i.imgur.com/fz3gg4z.png)
Exported Textures out of Substance Painter 2 look extremely off in Blender. How do I fix this? : r/blender
![i Got this metallic map from Substance painter. should i directly connect it with Metallic option in BSDF..or should i include any vector in between. there is no vector named metallic : i Got this metallic map from Substance painter. should i directly connect it with Metallic option in BSDF..or should i include any vector in between. there is no vector named metallic :](https://external-preview.redd.it/q9A0NTiekfpEUFgmkxmmEyrm-KPsjwgZ2YkP0x94uJk.png?width=640&crop=smart&auto=webp&s=153771944344da07f32202f823066d7c61c6acd9)
i Got this metallic map from Substance painter. should i directly connect it with Metallic option in BSDF..or should i include any vector in between. there is no vector named metallic :
![High quality physically based game asset - part 7 metallic and roughness maps | Game assets, Hand painted textures, Zbrush tutorial High quality physically based game asset - part 7 metallic and roughness maps | Game assets, Hand painted textures, Zbrush tutorial](https://i.pinimg.com/564x/2b/d5/5f/2bd55f6c59d008aed36c8bbc73bf8a9b--d-texture-d-max.jpg)
High quality physically based game asset - part 7 metallic and roughness maps | Game assets, Hand painted textures, Zbrush tutorial
Substance Painter -> Blender: Metal rendering black - Lighting and Rendering - Blender Artists Community
![cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange cycles render engine - Blender screwing up normal maps from Substance Painter? - Blender Stack Exchange](https://i.imgur.com/ZSccvDd.png)